Why doesn't the player move to another object?
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The object does not move to another, but the code is correct in my opinion;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class PLAYER1: MonoBehaviour
{
public GameObject goal1;
public GameObject goal2;
bool check = false;
void Update ()
{
if (check) transform.position = Vector3.MoveTowards (transform.position, goal1.transform.position, 2f * Time.deltaTime);
if (! check) transform.position = Vector3.MoveTowards (transform.position, goal2.transform.position, 2f * Time.deltaTime);
transform.rotation * = Quaternion.Euler (0f, 0f, 1f);
}
}Unity Game Engine Eliot Harmon, Apr 23, 2020
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